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Colorado lawmakers have come up with what they surely consider a clever idea: addressing youth mental health by making the things kids actually enjoy a little more expensive. House Bill 26-1418, the “Online Add-on Transaction Fee Youth Service Enterprise” bill, would slap a 5% fee on microtransactions in online games — those irresistible skins, battle passes, loot boxes, and virtual currency purchases that millions of Colorado kids make every week.

The money would feed a brand-new bureaucratic creation inside the state’s Behavioral Health Administration (BHA), funding peer navigators, crisis teams, and expanded mental health services. Proponents frame it as a painless, targeted way to raise tens of millions without touching broad-based taxes. After all, who could possibly object to taxing digital swords and emotes to help kids feel better?

Youth mental health struggles are fueled in no small part by excessive screen time, addictive game design, and the very platforms this bill targets. So the solution is to tax the addictive activity itself and call it compassion. It’s the governmental equivalent of handing someone a pack of cigarettes and then charging them extra to fund their future rehab.

What starts as a modest 5% “add-on transaction fee” carries a convenient escape hatch: beginning in late 2027, the new enterprise can adjust the rate upward as needed. Today it’s just a friendly contribution to mental wellness. Tomorrow, when the bureaucracy needs more funding, that in-game cosmetic might cost a bit more than parents expected. And naturally, compliance costs for platforms will find their way into higher prices overall, because businesses rarely eat new government mandates for free.

Colorado families are already dealing with high housing costs, rising taxes, and everyday inflation. Now they’ll get to explain to their kids why that $10 in microtransactions suddenly feels like $10.50 — all so the state can claim it’s doing something about the very problems screen-heavy lifestyles help create. It’s classic government creativity: identify a popular activity, declare it problematic, then tax it to fund programs that rarely solve the underlying issues.

Lawmakers should ask themselves a simpler question. If the goal is genuinely better mental health for young people, is a new selective tax on digital entertainment the smartest tool available? Or is it just another easy revenue grab dressed up in therapeutic language?

HB26-1418 is still moving through the legislative process. As it does, Coloradans might want to consider whether turning pixels into a piggy bank truly serves kids — or simply shifts more burden onto the families raising them. Because in the end, taxing fun will not make anyone happier!

To read the full text of House Bill 26-1418, click here.